We surmised last week that Bioshock creator Ken Levine’s new game (opens in new tab) is going to feature an open world and now it has been confirmed by the man himself. Talking on NPR’s On Point (opens in new tab) show – reported by Gamespot (opens in new tab) – Levine said that the game will be smaller and focus on player experience and replayability.
“The thing we’re working on is sort of a small-scale open-world game,” he said. “And the reason ours is an open world game is because if you want to give the player the agency to drive the experience, that really fights against the linear nature of the games we made before like BioShock and BioShock Infinite. What it really means though is, ‘How do you make your content so it feels like the quality of the content you’ve made in games before but reacts to the players’ agency and then allows the player to do something in one playthrough and something very different in another playthrough?'”
Levine has previously discussed his ‘Lego narrative’ theory about building story in a meaningful way that is also unique to players. The game is as yet unnamed but I’m sure we’ll find out more in the months to come.
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